![]() You can still take elemental damage even though you are immune if you are using the Death's Acolyte Background or armor with the Death becomes easier to encounter attribute.Game or Patch Questions? Visit FileForums There are four types of resistances that protect you against fire, ice, lightning and poison damage. The amount of CRIT you have depends on the amount of LCK you have.Įach point of LCK does not always grant the same amount of CRIT.Įvery 1 DEX grants 1 ASPD and every 4 SPD grant 1 ASPĮach point of x resistance increases your resistance to x damage by 25% You can also directly increase your RNG by wearing rings with the +x damage attribute. RNG is increased by 1 for every 2 DEX or 4 STR the player has. ![]() Increased damage of thrown or ranged weapons. ![]() You can also directly increase your MEL by wearing rings with the +x damage attribute. MEL is increased by 1 for every 2 STR or 4 DEX the player has. LCK also affects your evasion and other chance based effects such as Shrines or Chests.ĭefense is how resistant you are to physical damage.Įvery point of DEF has a chance to proc, reducing the amount of damage you receive by 1 each.įor every 5 points of DEF the player has, 1 is guaranteed to proc on taking physical damage. Contrary to most other stats, you do not always gain the same amount of CRIT for every point of LCK.ĬRIT caps at 50%, requiring exactly 38 LCK. ![]() Increasing your LCK grants additional CRIT. Luck affects your critical strike rate and evasion, as well as chance based effects. The number of all spell charges and the damage of most spells scales on INT.įor every 2 INT the caster has, spells with 6 base charges (Red Spellbooks) will gain 3 charges, and spells with 1 to 3 base charges (Brown, Grey and Purple Spellbooks) will gain 1 charge. Intelligence affects spell power as well as the number of spell charge each spell has. VIT also affects the time you can breathe underwater and while using Wallphasing or Floorphasing. Your maximum HP increase by 10 for every VIT you gain. STR also increases distance travelled and damage of thrown doodads.ĭexterity increases your attack speed and damage, especially with ranged weapons.Įvery 2 DEX grant 1 RNG and every 4 DEX grant 1 MEL. Gain a chance to resist non-physical damage.Įvery 2 STR grant 1 MEL and every 4 STR grant 1 RNG. Luck affects your critical strike rate and evasion, as well as chance-based effects.Ĭhests have a small chance to drop an extra item. Your spell charge limit is greatly increased. Intelligence increases your maximum spell charge, as well as your overall spellcasting abilities. Gain +1 damage for each 20% of health missing. deal 1 to 7 instead of 1 to 6 damage)ĭexterity increases your attack/cast speed and damage, especially with ranged weapons. Strength increases your damage, especially with melee weapons. Stat points can be spent to increase them. ![]() (See page for more info.)Įach Adventurer has multiple attributes that define the player's health, damage and luck. Whenever the player dies in co-op, you can revive yourself as a Skeleton. For each additional player, enemy health increases by 25% and enemy damage increases by 10%. To avoid confusion between two of the same class, the same class skin can't be chosen by two players simultaneously. Multiplayer Ĭurrently, up to 4 Adventurers may play together in local or online co-op (with the screen zooming in and out to accommodate if local). This class specializes in club-based close combat and control of a dog companion. ![]()
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